Celebrating the Comeback! Win 1 of 10 Hytale copies! Join our Discord & react in #giveaway, then follow us on Twitter.

Emerald Grove – Zone 1 of Orbis

Emerald Grove (Zone 1) is the lush starting zone of Orbis. It’s made of green plains, dense forests, lakes, autumn woods, swamps and snowy mountains, with large cave networks and magma deep underground. It’s home to peaceful forest life, as well as the tree-like Kweebecs and the more aggressive Trorks.

Passive & friendly mobs

In Emerald Grove you’ll find many non-offensive mobs that bring the zone to life:

  • Kweebecs: mostly passive/friendly tree-people living in villages.
  • Ambient wildlife like deer, ducks, frogs, cattle, sheep, chickens, crows, sparrows and foxes, which usually flee instead of fighting.

These creatures don’t act like classic enemies; they make Zone 1 feel like a living forest ecosystem.

Bosses & major threats

Emerald Grove still has serious dangers and mini-bosses:

  • Trork camps, led by the Trork Chieftain and backed by Trork warriors, shamans, hunters and sentries.
  • Dungeon and cave monsters like Crawlers, Fen Stalkers, spiders and goblins, plus territorial grizzly bears in the forests.
  • The Temple of Gaia story dungeon, where a powerful golem-type boss is hinted to appear.